From Book to Game
One of humanity’s great revolutions was the creation of writing. The ability to leave a record, a message, on an external media made it possible
One of humanity’s great revolutions was the creation of writing. The ability to leave a record, a message, on an external media made it possible
When we come across something that has been “gamified” it is very common that this means that this something has been given an interactive layer
This is part 3, the final part, about Kirby and the importance of entry-level games! It is crucial that you first read part 2 and
How many times have I not heard the same thing when I asked students at the beginning of their graduation degrees their reason for choosing
In the very, very distant past, the text “Deterministic vs Stochastic: Benchmarking for Games from a Design Perspective Pt. 1” was written. Those were other
With the rise of Dark Souls and the souslike genre itself, it is not uncommon to find games that bet on its difficulty as a
In 1961, physicist Edward Lorenz carried out simulations of climate models. Processing data on temperature, pressure, winds and everything else he might need, he managed
What makes you want to play? What makes us love our hobbies? While we’re playing, reading, or doing some other hobbies, we don’t usually get
Final Fantasy Adventure for Game Boy was one of the first games that I knew that I’ve used a dictionary to guide me through history,
When designing a game, what is the first thing that pops into your mind? What story are you going to tell? How will the main