
Impact Games – An Exercise of Purpose in Game Design
One of the biggest challenges for game developers who are starting their career, especially Game Designers, is to acquire versatility as a professional when experiencing

One of the biggest challenges for game developers who are starting their career, especially Game Designers, is to acquire versatility as a professional when experiencing

Since I wrote about Final Fantasy 3’s 30th anniversary here on GamePlan’s Compass, I decided to relive experiences I had with old games, which were

Have you ever stopped to think about how video game graphics have evolved over time? From the 1970s on, a lot has changed in terms

The constant evolution of technology and the capacity of computers in the last century have drastically influenced our lives in different spheres, from performing automated

My journey started early, maybe like many others, when Pokémon started to be shown on broadcast TV. At that time I still didn’t have much

Do you know to what extent animations are necessary for a game? And how fundamental animation studies are to contributing to game design? Maybe it

I had the opportunity to go on an exchange a few years ago to study Game Engineering in the Netherlands. One of the first things

Since I was a kid, fighting games have been a part of my life. The first fighting game I played was not Street Fighter, like

We all have that one game, half unknown, that we feel only we have played, but we love deeply, don’t we? I have a few

When I first got into gaming one of my first experiences with RPGs were turn-based RPGs like Digimon World 3 and Final Fantasy IX. Those