Impact Games – An Exercise of Purpose in Game Design
One of the biggest challenges for game developers who are starting their career, especially Game Designers, is to acquire versatility as a professional when experiencing
One of the biggest challenges for game developers who are starting their career, especially Game Designers, is to acquire versatility as a professional when experiencing
The constant evolution of technology and the capacity of computers in the last century have drastically influenced our lives in different spheres, from performing automated
My journey started early, maybe like many others, when Pokémon started to be shown on broadcast TV. At that time I still didn’t have much
The great work of Eiichiro Oda, One Piece, was released in 1997 by Shonen Jump, and my first contact with it dates back to 2008
Do you know to what extent animations are necessary for a game? And how fundamental animation studies are to contributing to game design? Maybe it
Since I was a kid, fighting games have been a part of my life. The first fighting game I played was not Street Fighter, like
I survived my first event in the gaming industry, I loved every minute of this year’s BIG Festival, I met a lot of people and,
Hello people! My name is Sandra and I work here at GamePlan as Operations Manager =) My journey on this very crazy ship called GamePlan
The large and distinct world of games, with its quirks, has been surfing on the unruly and progressive evolution of the development tools that are