Revisiting The Ogre Battle Saga Part 2
Hello again! In today’s article, I’ll write about the story of the Ogre Battle Saga right at the top, trying to avoid direct spoilers about
Hello again! In today’s article, I’ll write about the story of the Ogre Battle Saga right at the top, trying to avoid direct spoilers about
“When composing sound effects, your only limit is your imagination. It is an exercise in looking around and using your creativity to generate noises and
Since I wrote about Final Fantasy 3’s 30th anniversary here on GamePlan’s Compass, I decided to relive experiences I had with old games, which were
CEO Letter – Gameplan Studio, 2022 It’s that time of the year again. Let me reflect on everything that happened in 2022, and what awaits
ART AND TECHNOLOGY Technological advances have been providing comfort and speeding up processes for decades. Everyday we come across computer artifacts and processes that help
For those who do not know, I have a degree in economics and never worked with games before I started my journey in this amazing
My journey started early, maybe like many others, when Pokémon started to be shown on broadcast TV. At that time I still didn’t have much
The great work of Eiichiro Oda, One Piece, was released in 1997 by Shonen Jump, and my first contact with it dates back to 2008
Gender disparity is a large and complex social issue, and for being a social construction, it is still present even in more progressive circles, from
I had the opportunity to go on an exchange a few years ago to study Game Engineering in the Netherlands. One of the first things