Impact Games – An Exercise of Purpose in Game Design
One of the biggest challenges for game developers who are starting their career, especially Game Designers, is to acquire versatility as a professional when experiencing
One of the biggest challenges for game developers who are starting their career, especially Game Designers, is to acquire versatility as a professional when experiencing
When we come across something that has been “gamified” it is very common that this means that this something has been given an interactive layer
How many times have I not heard the same thing when I asked students at the beginning of their graduation degrees their reason for choosing
In the very, very distant past, the text “Deterministic vs Stochastic: Benchmarking for Games from a Design Perspective Pt. 1” was written. Those were other
In 1961, physicist Edward Lorenz carried out simulations of climate models. Processing data on temperature, pressure, winds and everything else he might need, he managed
This must be one of the most difficult articles to write, but at the same time one of the most natural for me, based on
When designing a game, what is the first thing that pops into your mind? What story are you going to tell? How will the main
When a Designer designs a kettle, what does he think? Is it easy to hold without getting burned? Does she keep the tea hot for
Everyone who gets to know me, knows that I am in love with The Elder Scrolls’ universe (Bethesda Softworks). I consider it, without a shadow
When talking about the Gaming Industry and who works in it, it is common to have a direct association with Creativity, Inventiveness, Innovation and Expression.