
Impact Games – An Exercise of Purpose in Game Design
One of the biggest challenges for game developers who are starting their career, especially Game Designers, is to acquire versatility as a professional when experiencing

One of the biggest challenges for game developers who are starting their career, especially Game Designers, is to acquire versatility as a professional when experiencing

When we come across something that has been “gamified” it is very common that this means that this something has been given an interactive layer

How many times have I not heard the same thing when I asked students at the beginning of their graduation degrees their reason for choosing

In the very, very distant past, the text “Deterministic vs Stochastic: Benchmarking for Games from a Design Perspective Pt. 1” was written. Those were other

In 1961, physicist Edward Lorenz carried out simulations of climate models. Processing data on temperature, pressure, winds and everything else he might need, he managed

This must be one of the most difficult articles to write, but at the same time one of the most natural for me, based on

When designing a game, what is the first thing that pops into your mind? What story are you going to tell? How will the main

When a Designer designs a kettle, what does he think? Is it easy to hold without getting burned? Does she keep the tea hot for

Everyone who gets to know me, knows that I am in love with The Elder Scrolls’ universe (Bethesda Softworks). I consider it, without a shadow

When talking about the Gaming Industry and who works in it, it is common to have a direct association with Creativity, Inventiveness, Innovation and Expression.